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All posts tagged "windows marketplace for mobile"


Monday, August 9, 2010

Microsoft Launches Mobile App Match Site

Posted by Ed Hansberry in "Windows Phone Software" @ 01:00 PM

http://www.mobileappmatch.com/

Microsoft is trying to match up good ideas for apps with developers that have the capability to turn concepts into programs. I don't care how good Windows Phone 7 is as a platform, it will totally flop if the application story isn't a good one. Microsoft has been pulling out all of the stops to populate the Marketplace, including paying developers to create specific apps or port apps from the iPhone version. Now they are getting developers in touch with those that have great ideas but no coding skills to add even more apps to the online store.

Got an idea to submit, or are you a developer looking for ideas? Head over and get started!


Monday, June 28, 2010

Take a "Wordly" Break and Enjoy This New Game

Posted by Brad Wasson in "Windows Phone Software" @ 10:00 PM

http://www.wmexperts.com/marketplac...rts+(WMExperts)

"This is a highly addictive, enjoyable and often humbling game. I didn't experience any bugs, hang-ups or problems running Wordly. The only restriction with Wordly is that it is currently only available for Windows Phones with 480x800 screens. Hopefully, it will be available in the future for smaller screens and make the transition to Windows Phone 7."

George Ponder from WMExperts gave Martin Harte's new Windows Mobile word puzzle game called Wordly a test run and liked what he experienced. In fact, he commented that if you try it you might quickly be hooked. Windows Mobile users can head over to the Windows Phone Marketplace and give it a try. Note the restriction to screens with 800x480 resolutions.


Monday, June 7, 2010

Windows Phone Marketplace: The New Policies

Posted by Jason Dunn in "Windows Phone Developer" @ 04:09 PM

http://windowsteamblog.com/windows_..._medium=twitter

"Today we're introducing the new set of Windows Phone Marketplace policies that will govern the application submission and certification process as Windows Phone 7 comes to market. We're taking the next step with Marketplace to attract a much wider range of developers, from large software companies down to students and hobbyists. We introduced our first Marketplace eight months ago and have already shown that there is demand for an app store that is both customer-centric AND developer friendly. Marketplace is evolving to give people a great selection of beautiful apps for Windows Phone 7 that we will take steps to ensure are high-quality and don't introduce security or reliability issues. At the same time, we're giving developers the respect they deserve in our use of transparent and uniform policies that still give developers the necessary information and flexibility to explore creative sales and marketing models. For Windows Phone 7, we're keeping the basic tenets of our existing Marketplace philosophy and making a few enhancements for developers."

I'm not a developer, so take my analysis of this with a grain of virtual salt, but I have to wonder if Microsoft is really feel desperate enough yet when it comes to wooing developers. Take the $99 annual registration fee; sure, now you can submit an unlimited number of apps, which is great, but why have the fee at all? Next to Palm Web OS, I'd say Microsoft has the least amount of developer momentum on a mobile platform - Microsoft needs to work harder to get developers on board.

I just loaded up Marketplace on my HD2, and with the filter set to United States - English, I counted 645 apps in total. That's a rounding error on Apple's App store...Microsoft, you really need to work harder to get developers on board. I'm certain that the high-end hardware on Windows Phone 7 devices will bring a lot of great developers to the table, but even with that, I think Microsoft should give away their dev tools and have 12 or even 24 months of all app submissions being free - they need to build momentum with developers, and making it "barrier free" to develop for Windows Phone is a good start.


Monday, March 15, 2010

Windows Phone 7 Marketplace Demo Video

Posted by Jason Dunn in "Windows Phone Developer" @ 02:30 PM

http://www.youtube.com/watch?v=HrKCtuhGmqU

I've never been super impressed with the design of the current Windows Marketplace for Mobile; it loads slowly and feels a bit cumbersome and awkward when compared to the iPhone app store. The Windows phone 7 Marketplace is a radical leap beyond anything we've seen before - it makes the iPhone app store look positively weak in comparison. Damn this looks fine!


Wednesday, October 21, 2009

Windows Marketplace for Mobile Apps That Didn't Make the Cut

Posted by Jason Dunn in "Pocket PC Talk" @ 07:45 AM

At least they have a sense of humour...now if only they could fix the security problems, the fact that they're using SIM-based filtering of applications, and no version yet for the million and millions of Windows Mobile 6 and 6.1 phones.


Tuesday, October 13, 2009

Hands-On With Windows Marketplace for Mobile

Posted by Jason Dunn in "Pocket PC Articles" @ 03:00 PM

http://reviews.cnet.com/8301-12261_...8-10356022.html

"Microsoft launched its new Windows Mobile 6.5 operating system this week at the CTIA Wireless conference (see all stories) in San Diego. The OS includes a refreshed Internet Explorer Mobile, the new My Phone media sync and share service, and a brand new app store called, unceremoniously, Windows Marketplace for Mobile."

C|NET has a quick video about the Windows Marketplace for Mobile - it's hard to say without having used it myself yet, but it looks a bit clumsy compared to the App store experience I've become used to on my iPod Touch. Anyone else have opinions on what using the new Windows Mobile Marketplace is like?


Friday, October 9, 2009

Windows Marketplace for Mobile "Security" Severely Lacking

Posted by Jason Dunn in "Pocket PC Talk" @ 04:15 PM

http://www.modaco.com/content/windo...-than-12-hours/

There are a few significant problems with the new Windows Marketplace for Mobile, not the least of which is security from a developers point of view. The idea is that you buy an app from the Marketplace, it installs onto your device, then deletes the CAB file that it downloaded to install itself, and that's that. But what happens if you don't allow the CAB file to be deleted, or find a way to grab it before the process deletes it? More than one person has been able to figure this out, and it's not that difficult apparently. The concern here is, of course, that developers will be reluctant to put their apps onto the Marketplace if they don't feel their investments will be protected.

From a user perspective, knowing that sometimes phones get messed up - and let's not forget the disaster that is ROM updating on the Windows Mobile platform - it's important to keep backups of your applications. I haven't heard anything about a new version of Windows Mobile Device Center that would allow the user to keep a copy of Marketplace applications on their PC. So how exactly does the consumer protect their investment in software? That's a piece of the puzzle that can't be ignored. Ideally I suppose you'd be able to enter your Marketplace ID into the device and be able to re-download all the apps you've purchased...but I don't think it works that way. Anyone with a 6.5 device care to comment? Yeah, this is me not having a clue again because I don't have a 6.5 device to test. <sigh>


Thursday, October 1, 2009

The Latest Update on Windows Marketplace for Mobile

Posted by Jason Dunn in "Pocket PC Developer" @ 12:00 AM

http://windowsteamblog.com/blogs/wi...-to-launch.aspx

"With less than a week until the launch of Windows phones and Windows Marketplace for Mobile, I wanted to take a minute to thank the global developer and ISV community for rallying around Marketplace and offer a quick update on what we've been up to. First and foremost, the response to Windows Marketplace has been impressive in terms of the number of creative developers we're working with and the depth of engineering- and process-oriented feedback we've received and incorporated. Our commitment to transparency has generated a surprising level of collaboration that impacts Marketplace development on a daily basis. I know that getting in on the ground floor of an ambitious effort like Marketplace isn't easy. I sincerely appreciate your patience, feedback and desire to help us create a world class experience for both developers and end users."

If you're a developer who's working on an application for the forthcoming Marketplace, you'll want to check out this blog post. Worth noting is that the Windows Mobile 6/6.1 version of the Marketplace is slated for November. That's a good thing, because having the Marketplace start essentially from zero customers (people who own 6.5 devices) is more than a little short-sighted.


Friday, August 21, 2009

Microsoft Thinks Apps Worth More Than 99¢

Posted by Ed Hansberry in "Pocket PC News" @ 04:00 AM

http://www.engadget.com/2009/08/20/...h-more-than-99/

"For many (if not most) iPhone developers, the App Store's overheated competition and bloated inventory have led to scorched-earth pricing that makes it virtually impossible to parlay mobile development into a valid for-profit business model without turning to subscriptions or in-app advertising.... "I know, 99 cents is interesting -- yes, consumers like to pay 99 cents for applications," admits Microsoft's Loke Uei, "but 99 cents, come on, I think your app is worth more than that."

The Apple iPhone App store has been one of the things that has radically changed the mobile phone market, but as it grew to 50,000 apps or so, it was pretty obvious that there is just some crap in there. Sometimes less is more and a well maintained library is better and more useful than one that just has everything you can possibly throw in it. Microsoft apparently feels the same way and is going to try and keep the menu respectable and manageable.

Do you think 99 cents is ok for the majority of apps, or should Microsoft encourage more reasonable price structures that would allow developers to make some money and make it worth their time to spend more energy on improving their apps.


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