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All posts tagged "platform"


Friday, June 10, 2011

In New Survey Developers Pick Android Over iPhone

Posted by Karey Westfall in "Android News" @ 10:00 AM

http://www.digitaltrends.com/mobile...prefer-android/

"A new survey from Vision Mobile and Bluevia finds that Android is the most popular mobile platform amongst developers, with 67 percent of mobile developers indicating they're developing for Android in 2011-that's an 8 percent improvement over 2010."

We have a winner, folks! A new survey just released from Vision Mobile and Bluevia found that Android is the most popular platform for developers! But not far behind is development for iPhone. Does this mean that Android is slated to be the market leader in years to come?


Friday, February 11, 2011

Microsoft & Nokia's Open Letter

Posted by Jason Dunn in "Windows Phone News" @ 03:00 PM

http://blogs.technet.com/b/microsof...-microsoft.aspx

"Today in London, our two companies announced plans for a broad strategic partnership that combines the respective strengths of our companies and builds a new global mobile ecosystem. The partnership increases our scale, which will result in significant benefits for consumers, developers, mobile operators and businesses around the world. We both are incredibly excited about the journey we are on together."

Want to read more about what synergies Microsoft and Nokia see with this partnership? Check out the open letter from the CEO's of both companies. Time will tell if this partnership bears real fruit against the twin juggernauts of iOS and Android. RIM is in the mix too, but I see their positioning waning over time unless they do something just as drastic...


Friday, July 11, 2008

Is Windows Mobile Turning Into Palm OS From a Development Standpoint?

Posted by Jason Dunn in "Pocket PC Talk" @ 11:00 AM

http://www.pocketinformant.com/Foru...=1&showentry=54

"A few years ago Palm was at the top of its game and had thousands of applications. But quickly developers started leaving and going to the more stable Windows Mobile. It had little to do with the operating system or zen of Palm or whatever. It had to do with the fact that the OS was becoming fragmented and becoming difficult to deal with as each device that came out broke this or that. You no longer were writing software for the Palm, but instead for the Palm Zire, or the III or whatnot. Each device had a custom PalmOS that required some custom coding for. Mostly due to HTC, Windows Mobile is slowly going that same way. In the past we could write to the Windows Mobile spec and mostly everything worked on any device. Now HTC is doing so much custom stuff and breaking so many things its ridiculous."


Alex Kac, head guru over at WebIS, raises some interesting points about the dangerous cliff that Windows Mobile is heading towards - or perhaps has already gone over if you ask Alex. Looking back to the first generation of Windows Mobile devices, you had three devices with 320 x 240 screens, no physical keyboards, and similar RAM/CPU configurations (although there was that whole MIPS/SH3/ARM thing). From a development standpoint, that's a about as easy as it gets. Remember though that Microsoft was criticized for being too strict in their requirements for the hardware, and many of us wanted to see more variation in the designs we were seeing. Boy did we get it! Fast-forward eight years, and we have a staggering array of devices with huge variations amongst screen resolutions, CPUs, RAM, and input methods. That's enough to give any developer a headache.


Has Windows Mobile gotten out of control in this regard? A platform isn't really much of a platform if, from a development perspective, you have to code for every variation of device. We don't really want to go back to the world of having only one choice of devices, do we? What should Microsoft do about this?


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