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All posts tagged "gaming"


Sunday, March 25, 2012

Paradox Interactive Majesty: The Fantasy Kingdom Sim Released For WP7

Posted by Brad Wasson in "Windows Phone Talk" @ 01:30 PM

http://www.windowsphone.com/en-US/a...bb-c982e8c1f1a9

"HeroCraft are delighted to announce the launch of the mobile version of the popular PC strategy game from developers Paradox Interactive Majesty: The Fantasy Kingdom Sim on Windows Phone 7. Majesty: The Fantasy Kingdom Sim lets you dive into the world of a fairy tale kingdom and try the true king's reign for yourself!"

Majesty: The Fantasy Kingdom Sim lets you dive into the world of a fairy tale kingdom and try the true king's reign for yourself! All the responsibility for the land's prosperity rests on your royal shoulders; players will have to fight various monsters, explore new lands, and manage economic and scientific developments.

Majesty is the popular PC strategy game from developers Paradox Interactive that has been adapted to mobile devices and offered on Android, iOS, Bada, and Symbian platforms.

Not that you normally have a spare minute or two on your phone, but if you do, check this game out.


Wednesday, July 13, 2011

Star Ninja is in the WP7 House

Posted by Darren Blade in "Windows Phone Software" @ 05:00 PM

http://www.star-ninja.com/

"Star Ninja is a game about a ninja on a mission to defeat the pirates! Use throwing stars that bounce off the environment and smack into the pirates causing them to flail about in funny ways. Includes four game modes and 50 levels."

Eric Cosky over at Bounding Box Games has dropped the word on his latest Windows Phone 7 Game, Star Ninja. You might recognize his earlier work which included some big titles such as Red Dead Redemption, EverQuest, Earth & Beyond and others.

Star Ninja... it's like "Rogue Assassin" meets "Pirates of the Caribbean". The music & sound effects are comedic, the animations, cute, and the game play addictive, just like other addictive ricochet games we love to play; Angry Birds anyone?. I sailed thru to level four then stuttered a little on level five, it proved a little tricky but I got there in the end. If you try it out, let me know what you think in the forums.


Sunday, January 23, 2011

Need For Speed Undercover: Rocking, Racing Fun!

Posted by Jason Dunn in "Windows Phone Software" @ 09:51 PM

"Real cars! Real fast! Designed just for Windows Phone 7. Enabled for Xbox LIVE. earn achievements and track leaderboards as you power 20 of the worlds hottest high-performance cars through 24 undercover missions and eight challenging modes of hot-pursuit action!"

What do you get when you combine Windows Phone 7 and a potent racing franchise? You get Need For Speed Undercover, a fast-paced racing game that takes full advantage of the hardware horsepower we have in our Windows Phones. The graphics are superb, using up the full 800 x 480 screen resolution - I'm honestly not much of a racing game fan, but this game had me hooked from the first few seconds. The game mechanics are simple: your car automatically accelerates to maximum speed constantly, and your job is to steer, hit the brakes, and apply a nitro boost to gain some extra speed. Read more...


Sunday, August 29, 2010

Windows Phone 7's Geolocation Capability Opens Interesting Opportunities for Game Developers

Posted by Brad Wasson in "Windows Phone Talk" @ 07:30 PM

http://www.wmexperts.com/geolocatio...rts+(WMExperts)

"We've mentioned in the past about 'Orion', the geolocation service/API for Windows Phone 7 which allows developers access to many forms of locating the phone's location extremely quickly."

WMExperts has posted a short article commenting on their expectation that developers will soon be taking advantage of the Windows Phone 7 platform's geolocation service/API to develop interesting game play. The geolocation API allows developers to ascertain the location of the phone, opening up intriguing opportunities for games. One could envisage game play where your phone's physical location could play a role in what you can "see" or have access to. The options are endless. There is a potential downside to geolocation information however - privacy. Your phone's location is often close to your location, so one could infer where you are quite easily. Properly implemented though, this capability can be managed by the end-user giving appropriate permission. It will be interesting to see what sort of game play the developers come up with.


Wednesday, August 25, 2010

Windows Phone 7 Gaming To Get Even More Interesting

Posted by Brad Wasson in "Windows Phone Talk" @ 08:00 PM

http://www.joystiq.com/2010/08/24/m...console-gaming/

"So initially we're turn by turn-based," the rep said, referring to the phone-to-phone multiplayer capabilities on day one. "We are working on real-time phone-to-console, likely initially through Wi-Fi -- again, operator networks are sensitive to that. That's not on day one; day one will be turn-by-turn as well as companion-type gaming where you play a level on the phone and it may unlock a level or a weapon or some special achievement on the console game. But, uh yeah -- absolutely working on phone-to-console real-time. That is something we're working on and expect to have in the near future."

The potential of Microsoft's Windows Phone 7 gaming hub has had a lot of people intrigued. Its linkage to the Xbox world has already been demonstrated, but until recently we have not had a clear understanding of just how far the integration will go, nor exactly what capabilities will be provided. Some questions are starting to be answered, and new ones stimulated. From the quote above we learn that turn by turn-based game play will be supported initially, but sometime in the not too distant future phone-to-console game play should appear (initially through Wi-Fi). If this is true, then we have some mighty interesting scenarios that could play out, and we could lose a lot of time testing them (well, someone's going to have to do it, and it might as well be you!). Game players out there: is phone-to-console game play a big deal, or is this over-hyped?


Friday, August 20, 2010

Will EA Bring Gaming Titles to Windows Phone 7?

Posted by Brad Wasson in "Windows Phone Talk" @ 08:30 AM

http://www.engadget.com/2010/08/19/...one-7-doesnt-h/

"If you examined the fairly impressive roster of Windows Phone 7 Xbox Live launch titles that Microsoft waved proudly in our face the other day, you might've noticed that EA is particularly absent from that glorious list. Well, the folks at Mobile Entertainment bothered to ask EA Mobile about that absence, and EA had this terse reply: "We are constantly evaluating new platforms and opportunities, but have nothing to announce right now.""

EA is a titan in the gaming world, with titles in virtually all genres and support for numerous platforms, including the PC, Wii, Xbox 360, Playstation 3, Nintendo, iPhone, iPod, iPad, and, of course, the web. As Engadget has pointed out, it is fairly odd that they've made no explicit comment on their intentions for the Windows Phone 7 platform. There are a number of possible reasons for this. They may be taking a "wait and see" position to determine just how well the platform will do in the marketplace. They could just have too many projects underway on other platforms to take on the new Windows Phone 7. They might even be holding something back for a surprise at launch time. They definitely have a long-term relationship with Microsoft as represented by some of the stellar sports games available on the Xbox 360 platform. It seems we will just have to hold on a bit to see if their support is forthcoming. In the meantime, do any of our readers have thoughts or insight as to what might be at "play" here?


Wednesday, August 18, 2010

CNET Goes Hands-On With Windows Phone 7 Games

Posted by Jason Dunn in "Windows Phone News" @ 10:00 PM

http://news.cnet.com/8301-13860_3-20013978-56.html

"After about a month of using a Windows Phone 7 device with no extra apps at all, it was fun to get my hands on some games. On Tuesday I had a chance to play with a handful of the titles that Microsoft just announced would be coming to Windows Phone 7 when it launches later this year. Though just a small sample, the quick look showed that Windows Phone 7 is quite a capable platform for games. That's important, because games in general--and the phone's Xbox Live tie-in specifically--will have to be a key selling point if Microsoft is to make a dent in the ultra-competitive smartphone business."

The videos speak for themselves - Microsoft has really put a lot of effort into this experience, and for anyone that enjoys playing games, this is a powerful experience.


Tuesday, August 17, 2010

Xbox Live Details for Windows Phone 7 Unfold

Posted by Jason Dunn in "Windows Phone News" @ 10:54 PM

http://www.engadget.com/2010/08/16/...ly-revealed-we/

"COLOGNE, Germany - Aug. 17, 2010 - Today at gamescom 2010, the world's largest consumer-oriented games showcase, Microsoft Corp. premiered the first wave of Xbox LIVE games launching on Windows Phone 7 this holiday. With even more games and applications to come, Windows Phone 7 is putting the power of Xbox LIVE into the palm of your hand - from Xbox LIVE Avatars to staying connected with friends, Xbox LIVE is now at your fingertips, anytime, anywhere.*"

Microsoft is serious about Windows Phone 7 being a success in the eyes of consumers, and a big way they're going to do that is to focus on gaming. Games are the #1 selling type of application on every smartphone platform out there today, and if a consumer-focused mobile platform lacks great games, consumers aren't going to be interested. Engadget has some great videos and a large collection of images - the remainder of the press release is below, along with a few images. Xbox Live is one of the few remaining unique advantages Microsoft has that they haven't licensed away to the competition (ActiveSync for instance); if they can leverage it into a great gaming experience, there are millions of Xbox Live subscribers (I'm one of them) that just might be interested in picking up a Windows Phone 7 for that very reason. Read more...


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