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All posts tagged "development"


Monday, January 11, 2010

GestureTek Windows Mobile Client Will Motion and Object Traking.

Posted by Jon Westfall in "Windows Phone Software" @ 03:30 PM

http://www.prnewswire.com/news-rele...w-80912557.html

"GestureTek will announce at the Consumer Electronics Show (CES) that its patented, award-winning software for gesture-based mobile device interaction now supports the Android® operating system. The company is also launching a brand new engine that allows Windows® Mobile publishers and developers to integrate motion and object tracking into their gesture-control games and applications."

Controlling by motion may be an acceptable solution with the lack of buttons and D-pads on modern devices. It will be interesting to see how GestureTek's product is used by devlopers!


Tuesday, August 4, 2009

Samsung Mobile Innovator releases Windows Mobile SDK 1.2

Posted by Jon Westfall in "Pocket PC Developer" @ 08:30 AM

http://innovator.samsungmobile.com/...d=2&cntsId=4604

"Sure, some of the latest Samsung Windows Mobile phones like the Omnia II aren't yet widely available but nevertheless, you might want to start to develop for or porting your existing application to it already. If so, Samsung has just released its Windows Mobile SDK 1.2 which offers APIs to use advanced features unique to Samsung phones."

Samsung has a few neat tricks in their phones that use private APIs that you normally wouldn't know about unless you take a look at their SDK. They've just updated it, so if you're developing for Samsung Windows Mobile devices, take a look.


Friday, June 5, 2009

Getting Started With Widgets on Windows Mobile 6.5

Posted by Ed Hansberry in "Pocket PC Developer" @ 07:00 AM

http://blogs.msdn.com/windowsmobile...mobile-6-5.aspx

One of the cool new features of Windows Mobile 6.5 is its support for widgets. The Windows Mobile team has a blog post set up on getting started with your own widgets.

You'll need the WinMo 6.5 emulator images, the development environment of your choosing and Windows Mobile Device Center (Vista) or ActiveSync (XP) to get started. The rest of the instructions are at the blog post. Get cranking on those widgets!


Tuesday, September 2, 2008

Windows Mobile Development Webcast on September 3rd

Posted by Rocco Augusto in "Smartphone News" @ 10:30 PM

http://msevents.microsoft.com/CUI/W...&CountryCode=US

"Tomorrow (September 3rd) there is a webcast available for those of you considering starting to develop applications for Windows Mobile. The webcast is an introductory session on developing managed applications for Windows Mobile devices. It will cover the tools that are available as well as giving guidance on how to best approach developing applications."

I just ran across this interesting little tidbit on Jason Langridge's blog. If you are looking to get into software development for the Windows Mobile platform, this would be an ideal starting ground. To sign up for the MSDN Webcast and for more information point your browsers over here.


Friday, July 11, 2008

Is Windows Mobile Turning Into Palm OS From a Development Standpoint?

Posted by Jason Dunn in "Pocket PC Talk" @ 11:00 AM

http://www.pocketinformant.com/Foru...=1&showentry=54

"A few years ago Palm was at the top of its game and had thousands of applications. But quickly developers started leaving and going to the more stable Windows Mobile. It had little to do with the operating system or zen of Palm or whatever. It had to do with the fact that the OS was becoming fragmented and becoming difficult to deal with as each device that came out broke this or that. You no longer were writing software for the Palm, but instead for the Palm Zire, or the III or whatnot. Each device had a custom PalmOS that required some custom coding for. Mostly due to HTC, Windows Mobile is slowly going that same way. In the past we could write to the Windows Mobile spec and mostly everything worked on any device. Now HTC is doing so much custom stuff and breaking so many things its ridiculous."


Alex Kac, head guru over at WebIS, raises some interesting points about the dangerous cliff that Windows Mobile is heading towards - or perhaps has already gone over if you ask Alex. Looking back to the first generation of Windows Mobile devices, you had three devices with 320 x 240 screens, no physical keyboards, and similar RAM/CPU configurations (although there was that whole MIPS/SH3/ARM thing). From a development standpoint, that's a about as easy as it gets. Remember though that Microsoft was criticized for being too strict in their requirements for the hardware, and many of us wanted to see more variation in the designs we were seeing. Boy did we get it! Fast-forward eight years, and we have a staggering array of devices with huge variations amongst screen resolutions, CPUs, RAM, and input methods. That's enough to give any developer a headache.


Has Windows Mobile gotten out of control in this regard? A platform isn't really much of a platform if, from a development perspective, you have to code for every variation of device. We don't really want to go back to the world of having only one choice of devices, do we? What should Microsoft do about this?


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