Windows Phone Thoughts: Immersive and Beautiful: FADE 1.09 Reviewed

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Friday, February 6, 2004

Immersive and Beautiful: FADE 1.09 Reviewed

Posted by Philip Colmer in "SOFTWARE" @ 10:00 AM


Game Play
When the game has a lot of text to give you, it flashes the "down arrow" at the right-hand edge of the text. The four controls across the top of the text are, from left to right:
  • Navigation. This takes you back to the options screen;

  • Diary. This automatically keeps track of the notable events that happen in the game. This can be a useful aide memoire if you aren't sure what you just read or encountered;

  • Briefcase. For carrying things in :D;

  • Exit. For navigating around your environment. This is often the best way to move around since it tells you about all of the available exits, which might not always be immediately visible on the screen to tap on.
Interaction with the characters takes the form shown in Figure 3. The game will always give you at least one line to say to a character. At the point shown in the game, there are three options and you have to scroll up & down to read them. Clicking in the line of your choice results in that option being said to the character. Let's see what happens if I tell Anne that I'm still sleepy …


Figure 4: I've just told Anne I'm still sleepy.

Hmmm … that didn't get me very far. The down arrow flashes, so I click on it and Figure 3 is repeated but without the ability to repeat that same phrase. As it turns out, the different phrases exist to allow you to elicit information from the characters and, therefore, more background to the story. As far as I could tell while playing FADE, there is no wrong choice. This is a linear adventure game with puzzles laid out along the way. The worst that can happen is that you get stuck on a particular puzzle. Unlike some other adventure games, FADE doesn't penalize you if you make a wrong decision.

One of the earliest puzzles in the game – finding your pills – is a good introduction to not only the puzzle structure but interacting with characters and using objects that you pick up as you go. In this case, for example, you have to use an object you are carrying in conjunction with another object in a room in order to solve the puzzle, and the game will give you hints on how to solve that puzzle if you interact with the objects and characters in the right way. Some of the harder puzzles you encounter as you progress through the game require you to combine two or more carried objects together to form a new single object.


Figure 5: Félicienne.

The graphics for the game are amazing. They have been computer generated yet some of them, the exterior building shots in particular, look like photos!


Figure 6: Louis' village.

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