Thursday, May 15, 2003
The Road to Windows "Longhorn": Part Two
Posted by Jason Dunn in "ARTICLE" @ 06:00 PM
This is a very long, and very comprehensive look at Longhorn thus far. The reason why this is so interesting to me is that Microsoft is finally replacing the GDI-based graphics system with one built on top of DirectX. You have to go read Paul's article to understand how far-reaching this change is, and even then I don't think most people will really grasp it. By moving to the model they are, Microsoft is finally creating a system whereby the graphics are resolution-independent units, not pixels. Let me restate that: NO PIXELS. This is a seriously big deal.
I believe this graphics subsystem change will trickle down to the Pocket PC eventually, but of course it will take a few years until the hardware is powerful enough to handle it. 2005 is a long time to wait, but from all appearances, Longhorn is the revolutionary OS I've been waiting for Microsoft to build, because it focuses more on the high end, modern computers than trying to stay friendly with Pentium II computers from 1998. Jettison the past and rocket into the future! Wheee! :mrgreen:
I believe this graphics subsystem change will trickle down to the Pocket PC eventually, but of course it will take a few years until the hardware is powerful enough to handle it. 2005 is a long time to wait, but from all appearances, Longhorn is the revolutionary OS I've been waiting for Microsoft to build, because it focuses more on the high end, modern computers than trying to stay friendly with Pentium II computers from 1998. Jettison the past and rocket into the future! Wheee! :mrgreen: