Tuesday, June 25, 2002
D&D Fantasy a Reality, Finally
Posted by Jason Dunn in "OFF-TOPIC" @ 07:00 PM
http://www.wired.com/news/games/0,2101,53352,00.html
As an RPG fan myself, I was excited to learn of Neverwinter Nights release (affiliate link) - it's been in production for nearly four years! It's one thing to play a game, but it's quite another to create the story within the game itself. This is one game I'll definitely pick up!
"The moment Bill Marcellino has been waiting years for finally came at 10:54 a.m. last Wednesday. Marcellino, a 35-year-old major in the Marine Corps reserves, has been leading adventurers through the fantasy role-playing world of Dungeons and Dragons since he was in the seventh grade at Milton Academy in Massachusetts. Like many D&D addicts, Marcellino has turned again and again to computer clones of the pen-and-paper game to try to get his fix.
Fighting pixilated dragons was cool; but the preset adventures built into the programs have never been as imaginative as the ones dreamed up by "Dungeon Masters" like Marcellino for his geeky pals in Milton's empty classrooms. Marcellino hopes all of that has changed, since he received on Wednesday his copy of the long-delayed Neverwinter Nights, the first honest-to-God software adaptation of D&D."
As an RPG fan myself, I was excited to learn of Neverwinter Nights release (affiliate link) - it's been in production for nearly four years! It's one thing to play a game, but it's quite another to create the story within the game itself. This is one game I'll definitely pick up!
"The moment Bill Marcellino has been waiting years for finally came at 10:54 a.m. last Wednesday. Marcellino, a 35-year-old major in the Marine Corps reserves, has been leading adventurers through the fantasy role-playing world of Dungeons and Dragons since he was in the seventh grade at Milton Academy in Massachusetts. Like many D&D addicts, Marcellino has turned again and again to computer clones of the pen-and-paper game to try to get his fix.
Fighting pixilated dragons was cool; but the preset adventures built into the programs have never been as imaginative as the ones dreamed up by "Dungeon Masters" like Marcellino for his geeky pals in Milton's empty classrooms. Marcellino hopes all of that has changed, since he received on Wednesday his copy of the long-delayed Neverwinter Nights, the first honest-to-God software adaptation of D&D."